Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too., Unreal Engine performance and physics issues arise from inefficient asset management, excessive draw calls, and unoptimized physics settings. By optimizing rendering, managing memory efficiently, and fine-tuning physics interactions, developers can ensure smooth gameplay and stable simulations., Physics asset constraints driving you insane? Can't figure out why nothing is behaving like it feels like it should?, I’m currently creating a physics-based behavioral component. The created component works fine with UE4.27. However, when I upgraded to UE5 and checked the behavior, it freezes for a moment when I move on a slope. When…, I usually setup this kind of physics with Anim Dynamic nodes if I don't need complex collision or interaction with the actors. If I need interaction with the characters, I use physical animation components instead of just emulate the physics, it helps with the jitter., Physics Fields can affect physics simulation in a variety of ways, such as exerting force on rigid bodies, breaking Geometry Collection Clusters, and anchoring or disabling fractured rigid bodies. You can learn more about Chaos Destruction by reading the documentation:.