Windows isn't supported as the HDR settings are not accessible via an API and would require similar settings that games use to configure the monitor. Adding those sliders isn't what we would like to add. Vulkan (working group) is looking into the situation and are going to introduce a new extension., Blender aims to use Vulkan to unlock new graphics features such as hardware ray tracing and support for HDRI displays, which OpenGL no longer supports. The migration also promises improvements in Blender’s viewport performance and compute tasks, like texture painting, leveraging the modern capabilities of GPUs., Support for new technologies: With Vulkan, Blender could take advantage of advanced features such as hardware ray tracing and mesh shaders, improving visual quality and paving the way for future developments, such as the EEVEE rendering engine., O Blender, o aclamado software de criação 3D de código aberto, acaba de introduzir um avanço significativo em sua versão 5.0 Alpha: suporte experimental a HDR (High Dynamic Range) para Linux/Wayland, impulsionado pela API Vulkan., Enabling the HDR support on Linux for the Blender creator software requires having a High Dynamic Range display (of course) and be running on a Wayland desktop, enabling Vulkan API acceleration rather than OpenGL, and enabling the feature currently deemed experimental., .