In AccuRC, everything is physics- and kinematics driven. When you move your cyclic stick, we’re not telling the model to rotate. We’re telling our FBL the requested rate input, our FBL moves the servos correspondingly, the linkages connected to the servo arms move the swash plate. The swash plate the transfers the control input as the angle of incidence of the blade grips, the blades fly through virtual air, from which we calculate their angle of attack and resulting lift. No two different models in AccuRC will fly the same, as each model precisely resembles its real world counterpart’s geometry determined control feel. A Goblin will precisely fly like a Goblin, a LOGO will have the very distinct LOGO feel, and a Synergy will be just as locked in as a real life Synergy. Same goes for swappable rotor blades, servos, motors, batteries… You name it. All components are modeled as closely to their real life counterparts as possible, servos have real life torque and speed specs, rotor blades use their actual airfoils, weight, CGs and planforms, motors come with their corresponding resistances, velocity constants, heat losses., We utilize our very own physics engine to ensure the most realistic and rewarding flight experience possible, used and loved by many of the world’s leading RC pilots., AccuRC is the world’s first aerodynamically and physically accurate RC simulator, designed to simulate the entire model from the servos to the blades and control surfaces, with control geometries and components accurately affecting the way things feel– it’s not just simply a picture of a model..