True; it shouldn't need more than about 60 MB * (render distance squared / 64); that is, 60 MB at 8 chunks, 240 MB at 16 chunks, 960 MB at 32 chunks (actually, a bit less since not all the initial 60 MB is for loaded chunks; you do want to add a bit more for headroom for the garbage collector). The first two values should be easily handled by any computer available or still in use today (including the oldest, lowest-end systems, I imagine somebody is still using some laptop with only 2 GB), if you still think 240 MB is too high, you can only do so much when you need to store millions of objects (blocks) in memory (not not really even as "blocks", just pointers, aka "block IDs", or at least the game used to, before 1.13 eliminated them; older versions needed 2.5 bytes per block, 3 bytes if they made use of an extension to IDs, which Mojang never used, only mods), just the way "voxel" games work, and really it is a miracle that 20+ year old computers were able to run the game decently at all (rendering is just as important, all those ultra-realistic-looking games out there have way less polygons being drawn to screen than even the most simple voxel game, granted, there are ways to reduce the polygon count, such as "level of detail", which only some mods, like "Far Plane Two", use)., I was afking at my skeleton dungeon trap and I got creeped lol so I died. Respawned, ran back to my trap and collected all my stuff, but for some reason m, 歡迎來到Minecraft 我的世界(當個創世神)哈啦板,最新資訊及情報分享、精華好文查找、創作交流討論,盡在巴哈姆特!.