The "Zoom-In" when an object is selected, should be optional. I would suggest a menu entry to adjust the users favourite behaviours, like pressing "y" in Samplitude brings up "System" and there you can click a lot of things on / off and make it personal. We need this in GGMax and it doesn´t cluster the now overall very clean GUI., It seems odd that I can run Unity, Godot and other engines, but apparently don't have the means to run GGMax. Could you shed some light on why GGMax appears to require "more juice" than the other engines? It's frustrating, but not an urgent fix for me, I'm more than happy to put down my the money up front and wait for the full release candidate., I have a decent rig and GGMax still stutters on me sometimes. There's also the shadow popping, but I get something similar, except for me I've got some lights that just won't show up until you walk right up on them. Regarding substance, sure, some gameplay would have been cool., in ggmax, i import the character and give it the npc_controller action, fill in the animation boxes with the corresponding names of my anims and run the game. he stands idle and doesn't move when i approach or even when i shoot at him. if i shoot him, he spins wildly around in a wide arc and returns to a loop of all his anims. of course he doesn't shoot back., I have 0 experience with a game engine other than a TGC product, call it FPSC, Reloaded, GG, or GGMax. It has nothing to do with me being a fanboy, it is only due to lack of time, I only have time to dedicate to a game engine, if possible the simplest game engine to understand, and in this case, its simplicity and its capabilities make it an ideal game engine, even for those who are just , And to be honest, we need someone to do a video on each step required to have a script added and shown inside GGMax and Classic as many people don't know anything about those files or where to find them. if i had not know how to add a script to game guru classic, this post would NOT have give me the answer to how to add it to GGMAx..